OUTBRK is a storm chasing simulation game being developed for PC set in a fictive reproduction of America’s tornado alley. Experience the wonder of nature and compete against other chasers as you put yourself into random scenarios based on real life weather events. Prepare to have too close for comfort encounters with tornadoes, fight your way through torrential downpours, while avoiding hazards of extreme weather.
Take the role of a professional storm chaser and make use of your risk management skills to gather valuable data from severe weather. Become the chaser you’ve always wanted to be by buying new vehicles, upgrading them, and customizing them.
OUTBRK features a 625 square kilometers map with various landmarks such as rivers, canyons, plains, towns and forests.
So tighten your seat belt, and get ready for OUTBRK: The Multiplayer Storm Chasing Experience.
Simulation of Real-Life Weather Events
Storms in OUTBRK are based on archived weather data from real life events. The storms progresses from birth to death similar to their real life counterparts. Every storm in OUTBRK is a unique and wild experience. Different storm modes and features will look and act just like they do in real life.
As you progress in your chase, you’ll be able to meet other players. The amount of concurrent players in one game will increase as development progresses.
Purchase vehicles with the in-game currency, or customize the ones you have with various upgrades to enhance your chase experience.
Add decals, mirror ornaments, bumper sticker and other cool visual modifications to your vehicle to build yourself a unique chase car.
Exclusive Vehicle Skins
Unlock premium chase cars and tanks skins from real storm chasers such as the Dominator 3, the PredaTOR, or some vehicles from Extreme Tornado Tours, among others.
625 sq. km map
Discover all OUTBRK’s landmarks, points of interest and clever shortcuts as you chase in our huge world, designed to be a reproduction of the infamous Tornado Alley.
Maps & Radar
The map system in OUTBRK features multiple overlays that the player can turn on and off.
Model data is available from the beginning of the game to help you decide on a target, if you feel like digging into forecasting.
If you just want to jump into the action, the official forecast will be available, helping you get an idea of where the storms should hit.
Available real-time products are reflectivity, velocity, surface plots, and weather warnings.
Weather Station, Probe and Camera
In order to get rewarded from your chase, you have to gather as much data as you can from significant severe weather. As you progress in your OUTBRK adventure, you’ll be able to upgrade your weather gathering gear to either collect from your car, or from probes that you’ll drop on the path of a tornado.
Don’t forget to use your camera for extra value when you’re experiencing extreme weather!
It’s a chase day!
Every player starts the game at the same randomly selected location in OUTBRK’s huge world. As the weather scenario begins to develop storms, take a look at the official forecast and plan your adventure. If you feel like digging deeper to stay ahead of other players, consult a variety of weather data maps.
On the road again!
Get in your vehicle and start driving towards your target. Make sure to stop every now and then to re-evaluate your decisions, and always plan your moves ahead! You don’t want to get stuck in a muddy dead end, do you?
As you keep an eye on the radar and monitor your targeted storm’s development, it’s time to approach the beast. If you want quality data, you must get as close as possible to any violent phenomenon, without getting yourself in trouble. Positioning yourself ahead of a tornado to deploy your probe will require a lot of practice and skills. Don’t forget to pull the trigger of your camera for extra value. You can attempt interceptions multiple times on multiple storms as long as the scenario is still going on.
As you maneuver to get the most out of your chase, keep an eye out for large hail, that could severely damage your vehicle. Don’t get out of your vehicle in a lightning-packed area if you don’t have to, you could get hit by some supercharged bolt! And last but not least, watch your fuel level. You’ll have to plan ahead if you don’t want to get stuck somewhere, out of gas.
When the scenario comes to an end, or if you decide to call it a day, all your gathered data from your camera and probes will be exchanged for the in-game currency. Any required repairs on your vehicle will be subtracted from your earnings. If you died or totaled your vehicle, you won’t get any rewards.
As you go back to the menus after a game, visit your garage to upgrade your vehicles, buy new ones, or customize their look.
Frequently Asked Questions about OUTBRK:
When will the game be released?
We don’t have a release date yet, but stay tuned.
How Much Will it Cost?
To be announced.
Will storms follow realistic progressions and behave like real life? If so, will each one be different?
Yes, storms are actually based on real life weather data (modeled) from the past. We might even be able to play future weather one day. The storms then behave like real ones, so you should be able to spot features that will guide you through your chases.
Will you add vehicles like the TIV or the Dominator or DOW?
The Dominator 3 is officially confirmed as a vehicle in OUTBRK. Any other vehicle will depend on its owner’s interest in the game.
Where will the game be released?
What will be the minimum requirements to play OUTBRK?
We will answer this question as soon as we will have tested a stable build on different setups
Will there be single player games if you don’t have access to internet or if you just want to play alone?
Yes. Offline mode will be included at the first release.
Will the graphics eventually be upgraded, tornado, clouds and other stuff included?
Yes. What you’re seeing in current footage is mainly for functionality and behavior. Our funding campaign will help tremendously in improving the visual aspect of both clouds and tornadoes, as well as special effects. We are already working with a VFX team to create amazing clouds and tornadoes.
Will there be soundings, model data, surface obs, etc.?
Yes. You’ll be able to access a lot of data at the beginning of games, and some of it will be accessible during gameplay in almost real-time.
Will there be hurricanes in Outbrk?
Most likely not. They’re too large to effectively render, plus they aren’t as fun, gameplay wise.
What storm modes will we see in game?
Any type of severe storm mode you can think of. Supercells, Squall Lines, Derechos, MCVs, etc.
Will there be “big events” like El Reno, Moore ‘99, Tuscaloosa, etc. ?
How big will the world be?
Will the game come to consoles and mobile?
It is not planned at the moment.
Will there be certain storms that don’t produce tornadoes?
Yes. Not all storms will produce tornadoes, even tornado-warned ones.
What radar and weather products will be included to the real time map system?
For the first playable versions, we’ll include Reflectivity, Velocity, and Surface Plots.
Will there be weather data maps available other than the real time ones?
Model data will be available. You’ll be able to access various parameters to help you make your own forecast if you want to. An official forecast map and discussion will also be included.
Will there be a warning system?
Yes. Including polygons on the map.